During the Subconscious Extraction of Dr Gulliver it was discovered that the GBK stronghold known as Tinderforge might also be the final resting place of an ancient being known as Firestone. But before the agency could act on this new intel the Fae citadel of Arbenzafe hoisted anchor and began flying towards the northern coastline.
Suspicious that the Fair had somehow intercepted information from Gulliver’s dream, the Agency dispatched a team to the Hallway of Whispers. Their worst fears were confirmed: Piper himself had ordered the preparation of a Hunter-Seeker to locate the remains of Firestone. The Agency issued a Class D Armageddon Advisory and hastily assembled the mortar team with D. B. Gengar and Splash Winterfall providing support.
Seeing Arbenzafe up close is often a very disconcerting experience so Team Alpha quickly set to work boosting the moral of the obviously doomed mortar strike team, before beating a dignified yet hasty retreat towards the harbor. Atop the floating castle a strange house stirred and unfurled large wing-like leaves that soon became a blur of motion. Suddenly the house launched itself into the night sky and the mortar team opened fire. The house began a dangerous dance with the incoming projectiles, deploying gouts of fairy dust as a chaff countermeasure and swerving wildly towards the harbor and the open sea.
At the harbor the agents struck up a conversation with local harpoon salesman Salty Peat Ricky, inquiring about the best kind of harpoon to use on flying houses. While professing his experience was mostly whale oriented, Salty Peat suggested the C-Dominator X58, and demonstrated the monstrous harpoon gun to the agents. As he showed Splash how to disable the safety, D.B. set about tying the harpoon’s rope to everyone within reach. Splash sighted the Hunter-Seeker winging towards the harbor, and after being complimented for his bead on the target, disabled the safety and fired the monstrous gun.
The kickback punched Splash through the dock and into the cold harbor waters until the rope around his waist ran out of slack and yanked him back up through the broken dock and into the rushing night sky. Due to Salty Peat’s expert guidance and customer service, the agents found themselves two hundred feet above the harbor tumbling across the front yard of the Hunter-Seeker. After tampering with the Hunter-Seeker’s mailbox, the agents were challenged by the dreaded Fae gatekeeper Ridley Warrendor.
Splash quickly bested the arrogant Riddley with a clever riddle, but D.B. appeared to have met an insurmountable challenge. But lo! What cannot be solved with wits can often be resolved through the cunning application of a crowbar!
After leaving Ridley dangling from a rope over the side of the flying house, the agents made small talk with butler Jarvis over some tea before introducing themselves to the Terrene supervisor Smithereen Smith. Splash explained that Piper himself had sent them to resolve a delicate management issue. The tiny man shuddered at the name and directed the agents to see Sheila who was the head of the household and, by all accounts, a stone cold bitch.
Upstairs the party drew a milk bath for the flighty Farren and left her alone with Frederick Gerard so they could become better acquainted. After poisoning the kitchen with iron, the agents confidently entered Sheila’s office. At first all seemed to be going well, with Sheila politely asking the agents their names and business. However it soon became apparent that unlike Farren this pixie was no airhead, and her manner turned cold and ruthless as she dissected the agents’ attempts to sabotage her mission.
As if discussing the weather, Sheila matter of factly explained that she would kill the agents by using their own names against them. While D.B. had given her a fake name, Splash broke out in a cold sweat from the realization that he had not. Seeking to avoid his imminent demise, he challenged the faerie to a game of chance. If the agents lost, they would reveal the location of their employer. If they won, Sheila would send away her formidable Terrene underlings.
For three grueling games, the Fair and the Agency wrestled for domination in an epic clash of the elemental forces of rock, paper and scissor. D.B. fell quickly to Sheila’s cruel cunning, but when he could not continue Splash stepped into the breach and brought them back from the brink of annihilation. As sudden death drew to its final conclusion, Sheila found her hundreds of years of tactical experience smashed to bits beneath the rock avalanche of the clever Genasi Assassin.
At the cessation of hostilities, Splash offered the stunned pixie a temporary truce. The agents would assist the Fae in locating Firestone, and in return they would receive the Hunter-Seeker as payment. A dark smile briefly crossed Sheila’s face. This ‘truce’ will be our rematch, she thought to herself as she considered the loosely defined terms. And with Piper himself on the way, there was no way she could lose this time. . .
- DON’T FIRE TILL YOU SEE THE WHITES OF THEIR WINDOWS!
- DOCK BREAKER COMBO
- MAIL FRAUD, OR MORAL GRAY AREA?
- DID THEY TEACH YOU TO FLY AT DOOR COLLEGE?
- ALWAYS RESPECT THE BUTLER
- THE NEXT IRON CHEF
- A DEADLY GAME OF CAT AND ALSO-CAT